![]() All allies gain 70% Water ATK Up Water ATK is boosted Strength: 50% Duration: 3 turns and 50% Fire Cut Fire DMG is cut 50%Ĥ★: Massive Water damage to all foes. All allies gain 50% Water ATK Up Water ATK is boosted Strength: 30% Duration: 3 turns and 30% Fire Cut Fire DMG is cut 30%ģ★: Massive Water damage to all foes. All allies gain 30% Water ATK Up Water ATK is boosted Main/Support: MC starts battle with Final Uncap: Bonito Gain all of Bonito's call effects upon summoning (1 time)Ġ★: Massive Water damage to all foes. Slight chance About 10% for all allies to gain Charge Bar +200% Instantly boosts Charge Bar by 200%Ġ★: Boost to Water Elemental ATK based on the number of Water summons equipped (Up to 100%).ģ★: Boost to Water Elemental ATK based on the number of Water summons equipped (Up to 120%).Ĥ★: Boost to Water Elemental ATK based on the number of Water summons equipped (Up to 130%). Strength: 60% Duration: 1 turn, and 40% TA Up Triple attack rate is boostedĢ0% boost to Light allies' charge bars at battle start.ģ0% boost to Light allies' charge bars at battle start.ĭuration: 180 seconds and TA Down Triple attack rate is lowered Strength: 30% Duration: 1 turn, 60% DA Up Double attack rate is boosted Strength: 40% Duration: 1 turn, and 20% TA Up Triple attack rate is boostedģ★: 700% Light damage to all foes (Damage cap: ~730,000).Īll Light allies gain 30% Bonus Light DMG Deals bonus light DMG for one-foe one-ally attacks Strength: 20% Duration: 1 turn, 40% DA Up Double attack rate is boosted When the counter reaches 0, the effect will change to Heavenly Grace.Ġ★: 500% Light damage to all foes (Damage cap: ~630,000). ![]() MC gains Heaven's Trial The number on the counter will go down upon taking foe's special attacks (Number starts from 3). Gain all call effects upon consuming Heavenly Grace Will gain all Aphrodite's call effects (1 time)Ġ★: Up to 80% boost to Light Elemental ATK based on number of front line allies' races Called "Types" in-game.ģ★: Up to 100% boost to Light Elemental ATK based on number of front line allies' races Called "Types" in-game.Ĥ★: Up to 110% boost to Light Elemental ATK based on number of front line allies' races Called "Types" in-game. Slight chance for all allies to be able to use skills immediately.Ĥ★: Restore 20% of all allies' HP (Healing cap: 1000 HP) and all allies gain Charge Bar +10% Instantly boosts Charge Bar by 10% 40% boost to Debuff Resistance.Ġ★: Restore 20% of all allies' HP (Healing cap: 1000 HP) and all allies gain Charge Bar +10% Instantly boosts Charge Bar by 10% Strength: 70% Duration: 3 turns and 60% Light Cut Light DMG is cut 60%Ġ★: Boost Dark attack critical hit rate / 30% boost to Debuff Resistance.ģ★: Boost Dark attack critical hit rate / 40% boost to Debuff Resistance.Ĥ★: Boost Dark attack critical hit rate (effect increased) ~50% chance to deal 50%-100% more damage. ![]() All allies gain 70% Dark ATK Up Dark ATK is boosted Strength: 50% Duration: 3 turns and 50% Light Cut Light DMG is cut 50%Ĥ★: Massive Dark damage to all foes. ![]() All allies gain 50% Dark ATK Up Dark ATK is boosted Strength: 30% Duration: 3 turns and 30% Light Cut Light DMG is cut 30%ģ★: Massive Dark damage to all foes. All allies gain 30% Dark ATK Up Dark ATK is boosted Slight chance to inflict Paralyzed Can't attackĠ★: Boost to Earth Elemental ATK based on number of Earth summons equipped (Up to 100%).ģ★: Boost to Earth Elemental ATK based on number of Earth summons equipped (Up to 120%).Ġ★: Massive Dark damage to all foes. Strength: Sharp Duration: 3 turns Local status effect. Strength: Sharp Duration: 3 turns Local status effect and TA Down Triple attack rate is lowered Inflict DA Down Double attack rate is lowered Strength: 5000 Base Accuracy: 100% Duration: 180 seconds.Īll allies gain Jammed ATK is greatly boosted based on how low HP isĥ★: 400% Fire damage to all foes (Damage cap: ~840,000).Ġ★: 80% boost to Fire's, Hellfire's, and Inferno's weapon skills.ģ★: 120% boost to Fire's, Hellfire's, and Inferno's weapon skills.Ĥ★: 140% boost to Fire's, Hellfire's, and Inferno's weapon skills.ĥ★: 150% boost to Fire's, Hellfire's, and Inferno's weapon skills.Īll allies gain 20% ATK Up ATK is boosted Strength: 5000 Base Accuracy: 50% Duration: 180 seconds.Ĥ★: 400% Fire damage to all foes (Damage cap: ~840,000). Inflict Burned (5000) HP is lowered on every turn All Light allies gain 20% Bonus Light DMG Deals bonus light DMG for one-foe one-ally attacksĠ★: Boost to Light Elemental ATK based on number of Light summons equipped (Up to 80%).ģ★: Boost to Light Elemental ATK based on number of Light summons equipped (Up to 100%).
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